A 2-hour hands-on session for Singapore game developers
Event structure
Phase 01
Presentation stage
10 min per dev
Showcasing devs
- Each dev takes turns to present
- Project intro & market fit
- State one technical challenge
- Audience observes & notes
Phase 02
Interactive session
Walk-around format
All attendees
- Devs set up their games to play
- Attendees try games hands-on
- Collaborative problem-solving
- Peer feedback on challenges
Phase 03
Networking
Open to all
All attendees
- Contact & resource exchange
- Open to non-showcasing devs
- Peer-to-peer learning
5–6
Showcasing developers
Present projects, demo games, and share a challenge for the group to solve
~15
Observing developers
Indie game makers, emerging developers & industry professionals joining to network and give feedback
Entire session open to all attendees
- Hardware needed to showcase & playtest your game
- Guest WiFi provided at venue
- Market fit pitch (10 min)
- One clear challenge statement
- Elevator pitch practice
- Real-time problem solving
- Industry connections
- Low-pressure showcase